This page will show condensed rules for whichever Carcassonne expansions you are playing!
You might also be interested in my Google Sheet for Carcassonne calculations which shows how many tiles and meeples you are using!
For more detailed rules, and clarifications for specific situations, I would recommend the Carcassonne Standard Complete Rules on Board Game Geek
Select the expansions you are playing to show the relevant rules boxes below.
The base game has a number of tiles, including:
The base game includes two types of meeple for players:
On your turn you will do these three things (in order):
The scoring rules for the base game are:
The main tiles to note are:
This expansion adds a new meeple - the large "Mega Meeple" - which counts for double when determining a majority on any feature (road, city, field). It does NOT reward double points, it is only counted as two meeples when there are multiple meeples on a feature.
This expansion also adds the pink 6th player set of meeples (8 meeples and an abbot).
The scoring rules to note are:
The main tiles to note are:
This expansion adds two new meeples:
The scoring rules to note are:
There are 30 new tiles in this expansion:
This expansion adds two new meeples:
The Dragon and Fairy will move during the game as follows:
The scoring rules for the Princess and Dragon are:
There are various new tiles in this expansion:
This expansion adds one new meeple:
The rules for fruit trees are as follows:
The scoring rules for the Fruit Trees:
There are only two tiles in this mini-expansion:
This expansion adds a single meeple:
The scoring rule for the School is:
There is one new type of tile in this mini-expansion:
The rules for fruit trees are as follows:
The scoring rules for the Fruit Trees:
There are 6 new tiles in this mini-expansion:
During gameplay, if a Bath House tile is played then you do not place a meeple on the Bath House itself, however you may claim a feature (road/city) on the same tile.
The scoring rule for the Bath Houses are: